All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Host: Steve Guynup (SL: SteveG), Hayfield Isovista
Description: This presentation using VRChat covers the design history of online 3D art galleries. Early work in VRML / SL and current efforts in Sansar / VRChat are covered in a design oriented discussion. Game design and early cinema history underpin the ideas presented. The presentation itself is, in a sense, an interactive 3D slideshow. 2D slides, 3D objects, 3D rooms, and 3D landscapes are sequentially dropped in front of the virtual audience who then are guided through the emergent spaces. The presentation method is simple, yet novel and worth seeing. If you would like to bring your class for a visit, let the host know.
Participants will gain a bit of history and design theory regarding the development of virtual space
Access: Participants will need a Steam Account and/or a VRChat account and either Steam or the Oculus Addon. VRChat needs to be installed: https://vrchat.com/
VRChat & Steam update often, please provide time to check. You must visit one VRChat world (such as your home) before web URLs will work. You may want to explore the space beforehand. A Steam account or Oculus Rift app may also be needed. The work is best suited to viewing with an Oculus Rift or Vive, but neither is required. PC only, no Mac version. The work exists in Unity and resolution can be adjusted pressing [ESC] while loading.
This art gallery location is open for exploration before and after the session. Additional sessions of the presentation are available by appointment. Contact steve at isovista.org
Location / web URL: http://isovista.org/liveworlds/vrportals
Choose the Isovista Classroom link
Accessibility: Provide a written script during the presentation
Host: Leticia De Leon (SL: Letty Luckstone), University of Texas Rio Grande Valley
Description: Participants in this immersive experience will engage in an allegorical experience that is both storytelling and game. This underwater paradise needs heroes that will save the five kingdoms from a man-made destruction. Guided by a HUD and a mentor, all heroes who heed the call will travel to the five underwater kingdoms to piece together the story and undergirding real life issues. Those who engage with this experience may do so in storytelling or game mode.
Participants will be the hero in an allegory that follows an underwater path to the five kingdoms.
Participants will evaluate environmental issues in a five-kingdom challenge to win the game.
Access: In order to access this experience, you must download and install the Second Life viewer and create a free account with Second Life. See the conference website for information about setting up an Second Life account. Once logged in, participants can teleport to this starting location in the VWBPE regions.
Location: Queen’s Herons Game Start
Accessibility: Speakeasy Hud tool, notecards