VWBPE Calendar

All sessions of the VWBPE 2019 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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NOTE:

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Apr 4 @ 03:00 PM – 03:50 PM
Design thinking for education in online education @ VWBPE Quadrivium
03:00 PM
Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), University of British Columbia; Yi Meng (SL: Emma de Pizan); Wenyi Gong (SL: Hermione524); Peisen Ding (SL: AAADeanAAA) Description: Our team seeks to create a[...]
Virtual hunts for virtual detectives @ VWBPE 2019 Lecture Area B
Apr 5 @ 11:00 AM – 11:50 AM
Virtual hunts for virtual detectives @ VWBPE 2019 Lecture Area B
11:00 AM
Presenter: Mary Howard (SL: mrshoward118), Grand Island Central School District Description: Virtual environments provides extraordinary opportunities to engage students in instruction. From building to immersive experiences, students can receive tremendous benefits from the use of[...]
Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs) @ VWBPE 2019 Lecture Area A
03:00 PM
Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres) Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments,[...]
Apr 5 @ 04:00 PM – 04:50 PM
Learner-Generated Augmentation: Curriculum design with AR @ VWBPE 2019 Lecture Area B
04:00 PM
Presenter: Kenneth Y T Lim (SL: Veritas Raymaker), Description: This presentation introduces an approach to the use of Augmented Reality (AR) in the design of learning environments, which foregrounds the surfacing of novice conceptions. Termed[...]
Apr 5 @ 04:00 PM – 04:50 PM
Re-visioning interprofessional education in virtual worlds @ VWBPE 2019 Lecture Area A
04:00 PM
Presenters: Susan Toth-Cohen (SL: Zsuzsa Tomsen), Thomas Jefferson University; Anne C. Smith (SL: Annemaree Michigan), Five Sparrows Counseling and Educational Services. Description: From their inception, virtual worlds have attracted educators from many disciplines, and benefits[...]
Re-visioning art and design education: Nourishing collaborative creativity in virtual worlds @ VWBPE 2019 Quadrivium
09:00 AM
Compass Point Discussion Presenters: Yi Meng (SL: Emma de Pizan), Educators and Trainers; Xiangling Feng (SL: Belldance), Artists, Designers and Builders; Qian Wang (SL: Zoemmmua), Artists, Designers and Builders; Xinyi Wei (SL: Wuixinyi), Artists, Designers[...]
The significance of virtual archaeology @ VWBPE 2019 Lecture Area A
Apr 6 @ 09:00 AM – 09:50 AM
The significance of virtual archaeology @ VWBPE 2019 Lecture Area A
09:00 AM
Presenter: Marion Smeltzer (SL: Nova Saunders), Educators and Trainers, VIBE Description: Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any[...]
Apr 6 @ 12:00 PM – 12:50 PM
Blue Mars on Virtual Harmony for agile mindsets @ VWBPE 2019 Lecture Area B
12:00 PM
Presenters: Cynthia Calongne (SL: Lyr Lobo), Educators and Trainers; Andrew Stricker (SL: Spinoza Quinnell), Educators and Trainers Description: Join us for Blue Mars on Virtual Harmony, a 3D OpenSimulator game. The game blends NASA data[...]
Re/visioning virtual education @ VWBPE 2019 Quadrivium
Apr 6 @ 12:00 PM – 12:50 PM
Re/visioning virtual education @ VWBPE 2019 Quadrivium
12:00 PM
Compass Point Discussion Presenters: Hsiao-Cheng (Sandrine) Han (SL: Kristy Handrick), Educators and Trainers; Junsong Zhang (SL: Junsongz), Educators and Trainers; Kyle Stooshnov (SL: StrangeSensei), Educators and Trainers; Fabian Frahlich (SL: Fironboy), Educators and Trainers Description:[...]
Apr 6 @ 04:00 PM – 05:00 PM
Gamification of education: The roles of collaboration and virtual identity @ VWBPE 2019 Lecture Area B
04:00 PM
Presenter: Brant Knutzen (SL: MrK Kas), Educators and Trainers Description: This project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment. The focus is[...]