Yen Verhoeven/TheoreticallyBlue Resident (Avatar)
Educators and Trainers
The digital landscape has opened a range of possibilities for understanding the different ways we learn in a virtual environment. To explore these ways, a new multidimensional learning theory, called Interactive Spatial Learning Theory (ISLT), was developed from a qualitative study in Second Life using constructivist grounded theory (GT) methodology. This presentation showcases how this methodology led to the development of ISLT and presents virtual world examples of its application.
Participants will be able to understand the use of GT methodology to study virtual spaces.
Participants will be able to provide feedback with regard to a new theory of learning.
Track: Analytic Thinking and Complex Problem Solving
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation