Virtual Worlds Best Practices in Education: Transitions
April 3-5, 2025
The 18th annual Virtual Worlds Best Practices in Education Conference is an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.
To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
- helping to build community through extension of learning best practices to practical application of those ideas and techniques;
- providing networking opportunities for educators and the communities that help support education; and
- providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education
One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability.
VWBPE will again be using Linden Lab’s Second Life® environment as our primary conference venue for meetings, exhibits, roundtables, and discussions. Participants are encouraged to submit proposals and immersive experience tours on any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, conceptual, and content creation supporting those technologies.
Join us and share your research, praxis, and origin stories of how virtual technologies in the classroom has helped shape education for the better.
The conference is free to attend. The cost of the conference is covered by sponsorship and donations.
* Play * Explore * Engage * Immerse * Learn *
There’s Still Time to Explore Those Mythic Origins
It's Not All Gone Yet! Come Experience - Hunt - Explore - Play! The conference regions remain open...
VWBPE Announces 2024 Thinkerer
The Awards Committee has taken the nominations for this prestigious award very seriously every...
Welcome to VWBPE 2024 Mythic Origins
Welcome to the official opening of the Virtual Worlds Best Practices in Education 2024 conference!...
Amidst All the Learning, We Will Chill and Play!
The VWBPE Conference brings many opportunities for attendees and conference organizers to meet,...
Quick News Flash!
This is a little reminder about two happenings around VWBPE this week.2nd VWBPE Networking...
If You are New to Second Life®
The conference will be held in Second Life®, which is a 3d user-created virtual environment.
If you are new to virtual worlds, we can get you started, and we encourage you to do this in advance of the conference.
On the main campus of the Rockcliffe University Consortium there is a gateway to enter Second Life which includes a welcome and orientation area. There you can quickly learn the basics to navigate in Second Life, and when the conference opens in April, the Gateway can be your starting point to go to the VWBPE conference.
Sign Up to Our Mailing List!
Blue Ribbon Community Sponsor!
To donate any amount in the $20-$249 USD range, click below.